Friday, April 25, 2008

Images of Progress

My environment consists of 2 levels that are in different height of the terrain. From the top of view, the first level are covered with green sea plants as road signs for character to find its way to next level; the second level is a low lying land covered with orange coral that grow across to each other, also it is a particular place for character to interact with it. From the view of character, the environment is so big that everything in its eyes is huge. It only can see a small part of everything at most time.



The sea plant I created in blender is the main road signs in this level and it grows at the particular position on the way to next level. Also, I create water bubble using the particle system in Unity and place them together with the plants. Then I create seaweed for the first level which is an animated plant in the water.


For the second level, I placed the coral in different ways and water bubble as well. Also, I added the direction lights to the whole environment and adjusted the color of them to make appropriate lights for the underwater world.

Another problem is the angle and position of camera. Although it follows with the character, it stays in its body...need to figure it out.

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