Thursday, May 29, 2008

Sign post


The initial mesh bulit as a sign post in the entry of different level. It plays an significant role in the game that signal the level to game player which level they are achieving. There are three levels in our game and each one in a different direction but the same game entry but different level design. In that case, the sign post will be a particular sculpture in the game that points in 3 kinds of direction but in a same way. It sounds complicated...This mesh just a mock up. Got a idea of 1,2,3 pole...but still need to figure out how they point out a geometric direction as a sign post. Jason made awesome one later....really nice.

Tuesday, May 27, 2008

Square wall



The multi direction scenery I have made is a extension of the first scenery. It can be a skybox for the game or a underneath scenery. Much more complicated than the earlier ones.

Saturday, May 24, 2008

Scenery design




Based on the game concept and general geometric style though the game, we just decided to set some scenery for the different levels. Inspired by the electric circuit board, I have built up the first scenery which goes the straight way and points to a single direction. Although we satisfied with this simple scenery, we still need another multi direction scenery but the same style for the game.

Friday, May 16, 2008

The first entry


The first health pick up mesh I built for our team. It seems like a mock up model at this stage. After having several meeting with our group, the game concept has been switched from colourful world to 2 colour world which sounds cool. I started to mock up the start level in both in Blender and Unity.