Final stage of the game...Almost done!
Monday, June 16, 2008
Position of Scenery in different level
Final stage of the game...Almost done!
Sunday, June 15, 2008
Scenery
Tuesday, June 10, 2008
Pattern wall+window at the entry
Actually, I don't know how to name these meshes...Our team guys named it as a wall + window... It looks well when you first entry the game level. The design also follows the way of the whole game and the pattern was designed as the same as scenery staff. It is considered as a reflection of the entire game that various steps and challenges.
Thursday, May 29, 2008
Sign post
The initial mesh bulit as a sign post in the entry of different level. It plays an significant role in the game that signal the level to game player which level they are achieving. There are three levels in our game and each one in a different direction but the same game entry but different level design. In that case, the sign post will be a particular sculpture in the game that points in 3 kinds of direction but in a same way. It sounds complicated...This mesh just a mock up. Got a idea of 1,2,3 pole...but still need to figure out how they point out a geometric direction as a sign post. Jason made awesome one later....really nice.
Tuesday, May 27, 2008
Square wall
Saturday, May 24, 2008
Scenery design
Based on the game concept and general geometric style though the game, we just decided to set some scenery for the different levels. Inspired by the electric circuit board, I have built up the first scenery which goes the straight way and points to a single direction. Although we satisfied with this simple scenery, we still need another multi direction scenery but the same style for the game.
Friday, May 16, 2008
The first entry
The first health pick up mesh I built for our team. It seems like a mock up model at this stage. After having several meeting with our group, the game concept has been switched from colourful world to 2 colour world which sounds cool. I started to mock up the start level in both in Blender and Unity.
Tuesday, April 29, 2008
Final Concept-Finding star
Also, I found underwater skybox textures in Unity forum and they makes my cartoon underwater world becomes real.
Final game Concept: After changing my idea of road signs, my game concept changed as well. Start from the center of the maze, Jelly will begin its journey in the maze. All it needs to do is looking for the pink starfish which are continuously floating and rotating on the way and it is easy to find actually. Following with the starfish on the way, it will find the biggest one at the end of the first journey and then access the second level.
The first level has almost been done, the coral level still has problem… It is an unreal world that Jelly can pass the body of corals… I have to give up the original idea about the second level that character goes through the hole of the corals and find something to eat …
Anyway, the camera comes better finally after adjustment of its max speed and other staff… Although it still moves slowly in Unity, it goes well as a unity player fortunately.
Things need to learn soon:
1. My initial idea of food has to be given up due to Health pickup script can not work on my food properly.
2. Mesh collider doesn’t work on my corals.
3. Position and speed of camera.
4. Input manager: set navigation keys both by mouse and keyboard.
5. ….lots staff
Monday, April 28, 2008
My character & environment
Hmmm...I think the added animated seaweed make the first level look better... It is an animated underwaterworld but not still any more...
At this stage, the main objects in the 2 levels have almost been done. However, I still need sea grass and stones to be placed somewhere in the underwater world.
Problems: Got a basket of problems with Unity need to figure out:
- when I brush the detail grass right into the terrain, Unity suddenly shut down;
- Adding sphere collider to food and coral, it doesn’t work properly. I have tried to add collider directly onto the mesh. My character still is able to go across them.
- Camera still works in a wrong way after my adjustment on its distance.
Hope everything will be figured out tonight...
Friday, April 25, 2008
Images of Progress
The sea plant I created in blender is the main road signs in this level and it grows at the particular position on the way to next level. Also, I create water bubble using the particle system in Unity and place them together with the plants. Then I create seaweed for the first level which is an animated plant in the water.
For the second level, I placed the coral in different ways and water bubble as well. Also, I added the direction lights to the whole environment and adjusted the color of them to make appropriate lights for the underwater world.
Another problem is the angle and position of camera. Although it follows with the character, it stays in its body...need to figure it out.
Sunday, April 20, 2008
Building Environment in Unity
Now I am going to build the environment which will be a underwater world for my character to swim in… the images shows below is the first level of the game and it is going to be a surrounded maze… It starts with a terrain and no texture for it yet… It looks like an icy world, isn’t it? Maybe it is a good idea to change my concept to make an icy world for my character to skate and play inside… Till now, I can not play the game to see how my environment looks like. How the water and skybox I have added look like…because my character doesn’t like to come in Unity…T_T
Help!!!Got problem with importing my character into Unity...I can not see it even set its scale to 1000...I don't know what the problem it is and what I can do for it next...To me, it is a big trouble...T_T
Anyway, keep on working my environment... Also, I need to figure out how to build a underwater world (at least looks like - -") in Unity for my character...
The particular coral created for the environment... The coral will be main objects in the second level of the my environment for my character to swim across...
After 2 days... With the help of Kah, my character finds its way to Unity finally!!! Kah finds out the problem happens due to modifier of my mesh, then I was introduced another way to smooth my model by subdivided once and smooth it plenty times.
The mesh I created in blender for my first level... It is seaplant...
Saturday, April 19, 2008
Brief of my environment
The environment I would like to create is an underwater world for my character to interact with it. It is a small part of deep sea actually but for my tiny character it seems like a huge world. For it, everything in this world is tremendous.
Friday, April 18, 2008
Research on Coral
Research on jellyfish's food
What do Jellyfish Eat?
Jellyfish feed on fish and other small sea animals.
Can we see what jellyfish eat?
Since jellyfish eat very small sea animals, some of the sea animals that jellyfish eat are microscopic and so small that we cannot see with our eyes. We need a microscope to see the microscopic sea animals that are jellyfish's food. Scientists call this collection of small sea animals zooplankton.
What are zooplankton?
Zooplankton are tiny sea animals known to be jellyfish food. Zooplankton include:
- tiny shrimp
- eggs of sea animals
- baby sea animals
- other small stingers
Where are zooplankton?
Zooplankton are found in each drop of sea water. They can only be seen under a microscope. Although, zooplankton are small, thousands and thousands of them add up to become a meal for jellyfish.
How do jellyfish find food?
Jellyfish find food by using their oral arms to sweep zooplankton into thier mouths as they swim through the water. Jellyfish do not hunt. Jellyfish use thier tentacles to capture large prey by stinking them and kill them. The dead prey is then brought to the jellyfish 's mouth by the tentacles.
Zooplankton, the animal form of plankton, includes protozoa, small crustaceans, jellyfish and worms. Protozoa are single celled organisms that can colonize; they can live in oceans, salt lakes, freshwater lakes, rivers and ponds and vary in size for two to seventy micrometers and even larger. Crustaceans are invertebrates that live in water as well as on land and can vary from microscopic to sixty centimeters. Zooplanktons main sustenance are bacteria and phytoplankton, making them the second link in the food chain (Vegas).
My character-Jelly
Here is a screenshot of what I have done for my character till now. The character I have created in blender is a basic and cartoon jellyfish, now I have an idea that it will be a floating object in the water and controlled by the navigation of player to experience and explore the underwater world. I still need spend some time to work on my character design. By the way, I hate the squared head of my jellyfish, gonna change it into a smooth and evasive head that should be much better.
The main character I have created has 4 smooth legs so that it has capacity of running in the water; it will not be a floating object as my initial thinking any more. Although it still seems like a jellyfish, it has a big improvement and difference with its initial appearance as a jellyfish. It has big eyes, nose to breath and flexible legs; also it becomes an active animal but not a decoration in the water any more. In that case, it is able to escape from its enemy-I haven’t sure what is its enemy, now I plan it to be a big fish who wants to catch my character and eat it.
Wednesday, April 16, 2008
Unity tutorial
Tuesday, April 8, 2008
Proposal for Project 3
Basic settings:
3 level of environment: plain that is the beginning of the game, forest and mountain where the treasure stored.
Objects in the game:
woodhouse where sells weapon;
map- indicate the way to next place;
towns – different places that for characters to experience and beat the demons appear there.
General game idea:
At the beginning of this game, character will be given 1 basic weapon, 3 bloods – for renewing lives. When character goes through levels of the game, they will meet different demons and experience different environment. Character will be given 1 blood after killing one demon and one map if character kills all the demons in one place. Then character is able to find next place by using the map. Following this way, the more maps character gathered, the closer he getting to the mountain. Also, there are several wood houses hides in the places. It is a challenge for character to find it and buy the advancer weapons to deal with the demons.
Sound: natural and eerie sound at different time.
Wednesday, April 2, 2008
Environment of "Finding Nemo"
However, base on my jellyfish created in project1, I am interested in creating the underwater environment for my little character. Therefore, Finding Nemo game which has a beautiful underwater environment becomes my research object. The game is designed as an interactive interface for players to interact with the characters in the movie. Meanwhile, as players navigate in the game, they also experience the different levels which are the scenes of the movie as well.
Give a example, this screenshot comes from the little game demo I played is one of the levels. Nice environment and activate musical sound. As the game description, players navigate the game by their mouse and they need to help Nemo with its swim skill that hit the green ball constantly to prevent it dropping down but keep it floating and hitting everywhere includes the jellyfish inside this room to earn points. It is interesting that when the ball hits the floating jellyfishes, they will change their color and make activated sound immediately.