Monday, June 16, 2008

Position of Scenery in different level





Final stage of the game...Almost done!
I am now looking for some music for the game, subtle change between the swtich of black and white space...It sounds trickey...However, finally got some sample music for the game...
And then they are not going to be used due to to their short duration and we all can't figure it out.T_T

Sunday, June 15, 2008

Scenery



The main purpose of scenery is to privide a signal for game players to realise the orientation of the game levels. And also it is aimed to enhance aethestic style of the game and evoke the artificial atomosphere of the white space.
The images showed above are not the final position of the scenery. Tim has positioned them as a way that suits for the levels.

Tuesday, June 10, 2008

Pattern wall+window at the entry




Actually, I don't know how to name these meshes...Our team guys named it as a wall + window... It looks well when you first entry the game level. The design also follows the way of the whole game and the pattern was designed as the same as scenery staff. It is considered as a reflection of the entire game that various steps and challenges.